A downside of the death of loading screens

Steve30000

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Jun 21, 2020
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The UK 🇬🇧

Some games have heavily relied on lengthy loading screens to convey important information about the game systems and world lore, and now that approach will have to be completely rethought.

This might seem like a trivial matter at first glance, but it's actually fairly important particularly for some types of games, such as big RPGs, where there are lots of features and systems that need to be presented to the player.

I can see a lot more tutorials being put into the games instead, disguised as missions.
 
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